Instead, you have a train that travels between the different regions on the map with curious and deadly events having a chance to take place while you do so. The UI is kept as minimalistic and clean as possible, Neostrem opting to use sound and character design to convey incoming dangers or survival needs. They then reiterated the game is about the journey more so than working towards an ultimate goal such as a powerful sword or the ultimate gem. They instead want to express more with less and leave some room for players to fill it in for themselves. They also stated that they don’t intend to go too far with the RPG features to be compared with hardcore grinding hack-and-slash RPG games. On survival mechanics specifically, Neostream said that they don’t intend to make survival gameplay the focus that it becomes a repetitive chore. Your main goal is to aid in creating an encyclopedia of all the creatures and beings you find along the way, often stumbling across influential figures and various organizational bodies with discreet and secretive interests.Īlthough the game combines action, exploration, survival, and RPG elements, they are all toned down as to not get in the way of the overall progression. In the game, you take on the role of Billy, a half-decent swordsman contracted to make expeditions as part of Professor Vincent and Doctor Oliver’s research team. It’s about telling stories about people with unusual jobs such as monster hunting and depicting what happens in their day-to-day life while doing so. Stating that the game isn’t just about killing demons and saving the world. In order to achieve this kind of nostalgia, he said they embraced minimalism as their main design concept. The point is, John Choi said, that back in the day, the cover art often just had characters and world at a glance but somehow encouraged the players to picture the game in their imaginations. And now we are in the day and age where we need to know about games inside and out before we even decide to buy them. It was cool back in the day when you just walked into a game shop, look at whatever was cool, and picked it up because you were attracted to the art you saw. John Choi, Neostream’s Business Development Director, mentioned that what they actually wanted to do was to kind of recreate the nostalgia of buying a game at your local game shop, where the only thing you had to go on was the box art. They didn’t actually set out to make the game with sort of an epic scope instead, they opted for a much more compact experience with plenty of variety in setting, in order to let players’ imagination run wild. The world of the game, while spanning muddy swamps, vast deserts, murky ocean depths, and icy tundras is not actually as large compared to many of the triple-A games according to Creative Director Kody Lee. Manage key vitals, scavenge and hunt for food, make campfires to cook and keep warm.ĭo whatever it takes to stay alive and fulfill your mission.1:50 In a recent interview, Neostream spoke a bit more about the design philosophy behind Little Devil Inside. Learn new skills as you progress and confront unsual monsters both large and small. Seamless and diverse action - fluid movements, responsive sword and shield combat, handguns, rifles and bombs. Undertake key missions, engage in side quests, encounter unexpected events, roam and explore. You are hired by the professor to help him continue his research by embarking on risky and dangerous missions. One devoted professor at the local university is dedicated to researching, investigating and studying these abnormalities. Humans go missing, creatures are sighted, and paranormal activities are reported from time to time but only a minority acknowledge its legitimacy and possible threat. The world of Little Devil Inside is set in a “Victorian-like” era when industrial advancements are well under way.Ĭreatures, monsters and other mysterious lifeforms DO exist.
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